2008-10-06

Eve Kick-Start: Skill Training for Newbies

As I mentioned in the previous post about Creating a New Eve Character, I was once new to EVE Online as well and wanted to share the experiences I've had, and hopefully help the new players to get the most out of EVE.

Eve Kick-Start: Skill Training for Newbies



As you may already know, skill training in Eve is time based. And you can train any skill you want (taken that you have the prerequisites for the more advanced skills). Thus, you're not tied to any "class" choice or anything like that. How fast you gain skillpoints, is based on the attributes of your character. After the skill is trained, you have that skill, and attributes won't affect how good you are using that skill.

Early on you might want to train some skills towards your early career (mining, industry, trade, etc.) or train up core skills - like engineering, electronic and mechanic - which any pilot needs as they boost the abilities of any ship you choose and enable you to fit the usual modules you need. Whatever you choose, train the ten core skills listed below.

If you like more in-depth info about the skills, look for that in the EVElopedia Skill Guide, Useful Thread on EVE Forums about Skill Training, or one of the short lists about those skills: EVE Skills Roadmap.

Below is a list I've compiled from several sources, including the wonderful New Players: Very First Steps -guide.

CORE SKILLS FOR ANY PILOT:


Train all these skills to level 3, before going for 4 and 5. The numbers behind the skills is my recommended order what to train to 4 and 5 first.

Engineering (4): maximize the power grid.
Electronics (1): maximize the CPU.
Energy Systems Operation (2): max the capacitor recharge rate.
Energy Management (3): maximize the capacitor capacity.
Shield Management (5): maximize shield capacity.
Shield Operation (8): maximize the shield recharge rate.
Mechanic (6): maximize hull strength.
Hull Upgrade (7): maximize armor strength.
Navigation (9): maximize armor strength.
Spaceship Command (10): maximize armor strength.

OTHER GENERALLY USEFUL SKILLS


Energy Grid Upgrades: reduce the CPU need of power modules.
Weapon upgrades: reduce the cpu needs of weapons
Control bursts: reduce the capacitor need of weapons

Summary - early on, concentrate on the core skills, and then go for the skills you need for the things you want to do and want for new ships, equipment or career.

Recommended order to train the core skills: Engineering, Energy Systems Operation, Energy Management, Electronics, Shield Management, Mechanic, Hull Upgrades, Shield Operation, Navigation & Spaceship Command. First take all to 3, then to 4 in this order and then to 5.

As a last tip for this entry, download EVEMon - Character Monitoring and Planning tool. In short, it's a tool for keeping track of your EVE Online character progression and planning your skill training in advance (and offline even). You can easily find the skills needed to fly the ship you want or equipment you want to fit and so on. In addition to this, it helps you schedule the skill training based on your play time. Even if you don't understand all this, just get EVEMon :)


All Things Eve (The Full Series)

Into Eve Online
Risk and Reward in Eve
Eve Kick-Start: Fitting Your Ship

Eve Kick-Start: Creating a New Eve Character
Eve Kick-Start: Skill Training for Newbies
Eve Kick-Start: Tutorials and Beyond

Eve Kick-Start: Creating a New Eve Character

I'm new to EVE Online. My character, Araihs Revlis, was born on 15th of September 2008, 14:01 game time. So that makes me 3 weeks old today. With my Eve newbie experiece, I'd like to share some tips that helped me during these first couple of weeks in Eve. Starting with character creation.

(This post was written in 2008 and the character creation has changed significantly since then. You can read up on Character Creation and Character Creator in EVElopedia.)

Eve Kick-Start: Creating a New Eve Character



As I first started Eve (with 14 day trial), I created a Gallente with industrial career and perception attribute at 3 (Gallente Intaki) - this made it hard (time consuming) to train and fly new ships. During the couple of days with the industrial character, I noticed that perception is quite important attribute in Eve. Attributes of the character affect how fast you gain skillpoints (different attributes for different skills), so having signicantly low attributes makes some skills take a longer time to train.

I researched a bit, and found several articles about creating optimal character for Eve, but several were concentrating on how much time it takes to train all possible skills in Eve, which is a bit too longterm for me, as I don't plan to fly every ship in Eve (and if I do, I'll create Alts to be honest). For those interested, optimal character build for training all possible skills in Eve promotes high perception and low charisma, as a lot of skills (ships for example) use perception and less use charisma (apart from Trade and Leadership).

But I wanted to create more balanced character. Thus, I re-rolled and created Araihs. I chose Gallente Jin-Mei, Saan Go Caste, as I didn't want to hinder any attribute. A simple guide: Tips for Eve Online Character Creation was the one I followed, and succeeded in creating balanced character which enables me to enjoy and follow whatever career I choose in Eve, without any skill training taking too long.

So here's a tip#1 for Eve newbie: Create a balanced character (all stats 7 or above), and with slightly higher perception and intelligence. With balanced character build in Eve, you can train any skill in reasonable time, which makes it easier (and fun) to try out all kinds of things when you're new and exploring all the possibilities in Eve and have all options open for the future. If you want to specialize at some point, you can for example create a high-perception character to train and fly ships and specialize in combat, but for your main character it's good to have all options open, at least that's how it is for me.

As for career and specialization, I would recommend any new Eve player to choose Military career and one of the specializations under it. Why? because Eve is about Internet Spaceships after all - and with Military career you have the prerequisites covered to train your race spesific Cruiser and Industrial from day 1 and fly better ships than that rookie frigate right from the start if you want (better Frigate or Destroyer). And you can equip all kinds of cool equipment without training any skills.

Even if you want to pursue Mining, Trading or Industrial career eventually, flying better ships makes the start more fun as you're training the skills you want. Of course, if you want to start as mining pilot for example, by all means go for it, but be ready to train those ship skills!

If you're undecided, all the starting attribute for any race and bloodline can be found from EVE[geek]. Be sure to bounce back and forth during the character creation, checking the attributes and the skills with the two tabs in bottom left to see how the choices affect starting attributes and what skills you'll be starting with the chosen starting career and specialization.

Now that we have character creation covered and to kick-start your Eve experience, dive in the game! Or read up a bit more - Guide & FAQ : New character creation from EVE Online forums.

One last thing - if you're the kind of player who likes to study and read as much as possible about the game you play or want to play (I'm like that), then you'll also want to checkout the Ultimate New Player Collection from EVE Online forums.

Do you have any tips on character creation? Please add your comments then :)


All Things Eve (The Full Series)

Into Eve Online
Risk and Reward in Eve
Eve Kick-Start: Fitting Your Ship

Eve Kick-Start: Creating a New Eve Character
Eve Kick-Start: Skill Training for Newbies
Eve Kick-Start: Tutorials and Beyond

2008-09-29

Risk and Reward in Eve

I've been mostly trading the last few days in EVE Online. My ISK balance has been steadily improving, so it's been good.

Risk and Reward in Eve

Two times I've been blow to pieces when hauling in low-sec, both times my industrial has been empty. The first time I got pod-killed as well, second time I managed to warp my pod to safety (after first undocking straight into the only other pilot in the system, who happened to be a pirate, duh).

Since then I've plugged myself with attribute enhancing implants to boost my skill training, and because of this I've been more and less travelled in high-sec only.

This morning I spotted lucrative trade route, but the buying end of the route was in low-sec, and then I realized that if I go for it, I can lose it all: If I make it to the station and make the purchase, most of my ISK will be tied to the goods in my cargo. If I get destroyed after that, it's all gone. If I get podded, I lose substantial investment I made in the implants. Even that I checked the system stats for recent activity, and it looked "safe", I didn't do it. I had too much to lose.

Then it hit me. This was fear. I was afraid to lose it all.

This is what makes Eve unique from anything I've experienced in massively multiplayer online games. I can actually lose something if things go bad. So it actually possible to risk it all (not recommended!). In other games I've played, like WoW, what you risk in the end? Not much. Your risking "to waste time" if you die, but that's pretty much it. In Eve, it's a whole new ball game.

Thus, I have to constantly evaluate the risk and reward of every action in Eve. And this is why I've enjoyed Eve so much. The rush after succesful "risk-run" is amazing!


All Things Eve (Further Reading)

Into Eve Online
Risk and Reward in Eve
Eve Kick-Start: Fitting Your Ship

Eve Kick-Start: Creating a New Eve Character
Eve Kick-Start: Skill Training for Newbies
Eve Kick-Start: Tutorials and Beyond

2008-09-16

Into Eve Online with the same old, now fixed, laptop

Whoo, I got my laptop back, the video card was broken - so much for trying all kinds of "fix Vista" attempts and trying/installing all kinds of tools and drivers. Well, anyway, the laptop is back and it's been working nicely.

Into Eve Online


I couldn't stay out of massively online games for more than six months it seems as now I'm playing EVE Online - which is "Elite like", scifi/space game - where all the action happens in one universe (no realms, everyone plays on the same server!). Oh, and I just found out, that one can be "healer" in Eve too!

There are no classes in Eve - just skills, but training for the right skills and buying the right stuff for one's spaceship, other ships shields/armor/hull can be repaired remotely, thus healing! Yay. Not that I'm necessarily gonna play like that, I'm more into mining and trading in Eve at the start, but the options seems endless.

(for those not understanding the fuzz about healing, just look at what I posted about WoW, and you'll understand)

I totally recommend checking Eve out, as it's free to download (no need to buy the game from store or anything, just download), free to try for 14 days, and it's whole lotta fun (at least for me).

I'll be (most likely) writing more about Eve in the future, but while at it and if you're interested, and were or are playing WoW, check CrazyKinux's blog for EVE Online questions for WoW Players and then Hammer's Eve for some good guidance.


All Things Eve (Further Reading)

Into Eve Online
Risk and Reward in Eve
Eve Kick-Start: Fitting Your Ship

Eve Kick-Start: Creating a New Eve Character
Eve Kick-Start: Skill Training for Newbies
Eve Kick-Start: Tutorials and Beyond